Ladders in First-Person Video Games - Rant and Analysis
Ladders in First Person video games risk life and limb because the rules keep changing!
Ladders in First-Person Video Games - Rant and Analysis
Design Sins: Non-Customizable Controls – Part Two
Design Sins: Non-Customisable Controls - Part One
Design Sins - Taking Control Away From the Player
Design Sins in Video Games: Top Loading Level Design
Design Sins in Platform Games
Design Sins (and Pet Peeves) in Shoot 'em Ups
Gaming Lows #5: Corrupted Physical Media in the Bad Old Days of Video Gaming.
Gaming Lows #4: NO SAVE GAME SYSTEM!!!
Gaming Lows #3: Dumb Non-Controllable NPCs.
Gaming Lows #2 'Let me Choose my Own *CENSORED* Controls!'
Gaming Lows #1: Arcade Joysticks and Why They Sucked