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Ten MORE Gameplay Mechanics Every Immersive FPS Should Have – as Suggested by The Community
We asked the community what features they would like to see incorporated into immersive FPS games. These are ten of their suggestions
Iain 'Sessile_Nomad' Baker
Sep 11, 20208 min read
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Eight Gameplay Mechanics Every Immersive FPS Should Have
Eight FPS game mechanics that maximise immersion.
Iain 'Sessile_Nomad' Baker
Sep 10, 20208 min read
668
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How to Make a Good Escort Quest (And How Not To)
We all hate escort quests, but what if I said there was a way to make them good? Read on to find out how...
Iain 'Sessile_Nomad' Baker
Jul 6, 20209 min read
556
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Enemy Respawn Rates in Open World Games - Striking the Balance
Many games handle enemy respawns poorly. S.T.A.L.K.E.R. Lost Alpha shows how to handle respawns well
Iain 'Sessile_Nomad' Baker
Jul 6, 20208 min read
1,514
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In Defence of Storytelling in Video Games, Past Present and Future: Part Two
Are video games as legitimate a storytelling medium as books, TV and film? This commentator says yes, and has the proof to back it up
Iain 'Sessile_Nomad' Baker
Jul 6, 20208 min read
81
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Brawlers: Retrospective and Rebirth: Part 3 - Resurgence
Third and final part of our look at Brawlers that asks "What is happening now?" and "What might the future bring?"
Iain 'Sessile_Nomad' Baker
Jul 4, 20207 min read
263
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Brawlers: Retrospective and Rebirth: Part One – The Rise
Brawlers were a popular genre during the 8-bit and 16-bit eras. In part one investigate their origins and rise in popularity.
Iain 'Sessile_Nomad' Baker
Jun 29, 20208 min read
298
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